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		<title>Ziyue Yang</title>
		<description>Ziyue Yang's Personal Website</description>
		<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
		<link>https://zyang.dev</link>
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			<link>https://twitter.com/yangzi33</link>
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			<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
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			<link>https://zyang.dev</link>
			<description><![CDATA[<p>
    I'm a fourth-year undergraduate student at the University of Toronto, pursuing a degree in
    Statistics, Computer Science, and Mathematics. My interests intersect software engineering, machine
    learning, and data science.
        <br/><br/>
    Previously, I interned as an iOS developer under <i>KWG Group Holdings</i> at the <i>Cohesion</i> group, where I majorly worked with Swift and React Native. I led a workshop at <i>Bigtheta</i>, demonstrated software design principles and built web applications. I was involved in the LearnAI program at UofTAI during the academic year 2020/21.
    <br/><br/>
    I constantly seek opportunities, looking forward to making positive impacts and gaining valuable experience from the industry, while maintaining a healthy work-life balance. 

    

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			<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
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			<title>Microblog</title>
			<link>https://sigmahacks.org/</link>
			<description><![CDATA[<p>
     A microblogging web application written in Python and Flask, modified from the app that I originally built for <a href="https://sigmahacks.org/">SigmaHacks 3</a>. Microblog has email support, user-following features, and I18n & L10n support. I am currently learning how to deploy it on Docker containers.
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      <a href="https://github.com/yangzi33/microblog">code</a>
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			<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
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			<title>Optimal Pathfinder with Reinforcement Learning</title>
			<link>https://github.com/yangzi33/qlearning-maze-solver</link>
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      Software that discovers the optimal (shortest) path to a goal in a simulated maze environment. We implemented a Q learning algorithm that selects moves for the reinforcement learning agent. Exploration strategies include epsilon-greedy and the Boltzmann Stochastic Policy derived from the softmax of Q-values.
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      <a href="https://github.com/yangzi33/qlearning-maze-solver">code</a>
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			<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
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			<title>Neural Network for Facial Expression Classification</title>
			<link>https://github.com/yangzi33/face-nn</link>
			<description><![CDATA[<p>
      Fully-connected neural networks trained on a subset of <it>Toronto Faces Dataset</it>. We implemented the neural network from scratch and trained it by tuning a set of hyperparameters, and we modified the model architecture for better generalization. The model achieved an excellent testing accuracy of 71.69%.
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      <a href="https://github.com/yangzi33/face-nn">code</a>
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			<pubDate>Fri, 21 Jan 2022 04:17:39 +0000</pubDate>
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